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They Are Coming
Rollic Games
Rating 2.6star icon
Editor's summary
Editor rating
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2.8

One-line summary They Are Coming has a satisfyingly simple run-and-gun loop that can be fun in short bursts, but I’d hesitate to recommend it widely because the repetition and monetization wear thin faster than the action evolves.

  • Installs

    10M+

  • Developer

    Rollic Games

  • Category

    Racing

  • Content Rating

    Everyone

  • Latest version

    3.3.2

  • Package

    com.luna.theyarecoming

In-depth review
They Are Coming is one of those mobile games that explains itself almost instantly. You load in, grab weapons, mow down enemies, and keep moving. That immediate clarity is one of its biggest strengths. There is no long tutorial to fight through, no complicated progression system to decipher, and no sense that the game is trying to be deeper than it is. Within a minute, you understand the pitch: survive the rush, collect stronger guns, and enjoy the basic thrill of blasting through a crowd. In short sessions, that simplicity works. What stood out to me first was how approachable the controls feel. This kind of arcade shooter lives or dies on responsiveness, and They Are Coming generally does a decent job of making movement and aiming feel understandable right away. It is not a precision shooter, nor is it trying to be, but it does give enough control that success feels tied to your positioning and weapon pickups rather than pure randomness. When the game settles into its rhythm, there is a satisfying forward momentum to each run. Spot a weapon, grab it, clear the lane, watch the enemy line collapse, repeat. That loop can be genuinely entertaining for a while. The second thing the game gets right is the immediate visual feedback. Every hit, every defeated enemy, every upgraded gun pickup is designed to keep your eyes engaged. It does not aim for realism or complexity; it aims for quick readability. On a phone screen, that matters. You can tell what is happening at a glance, which makes it easy to play casually without feeling lost. There is also a certain low-friction appeal to the presentation. Even if the visuals are not especially memorable, they are functional enough to support the game’s core loop without getting in the way. A third strength is that it understands the appeal of escalation. Collecting different guns and ending a round with a bigger blast of firepower gives the game some payoff. The core fantasy is not subtle: start with something basic, end with a more destructive lineup, and enjoy the spectacle of overpowering the horde. For players who like simple power progression and a no-nonsense action hook, that can be enough reason to keep going for a bit. The problem is that They Are Coming reaches the limits of that formula very quickly. After the initial novelty, the action starts to feel thin. The runs are built around the same basic idea over and over, and while that is not unusual for a free mobile arcade game, this one does not do enough to disguise the repetition. New guns help, but they do not fundamentally transform the experience. You are still repeating a narrow loop with limited variation, and after a short stretch, I found myself feeling like I had seen the game’s full hand. That repetition would be easier to forgive if the pacing stayed smooth, but the monetization creates friction. As a free game with ads and in-app purchases, They Are Coming fits a familiar mobile pattern, and whether that feels tolerable will depend on your patience. In my time with it, the interruptions were not always unbearable, but they were frequent enough to break momentum. This is especially damaging in a game that depends on rapid-fire, one-more-round energy. The best arcade games make you want to roll directly into the next attempt; ad breaks and monetization nudges interrupt that flow and remind you too often that you are playing a heavily monetized free-to-play title. The other major issue is a lack of depth. There is a difference between being simple and being shallow. They Are Coming often lands on the shallow side. The concept is good enough for a quick distraction, but it rarely develops into something more strategic or surprising. I kept waiting for a twist in the formula, some layer of progression or encounter design that would make later sessions feel meaningfully different from early ones, and that never really arrived. The game is easy to grasp, but it is also easy to outgrow. There is also some mismatch in the overall package. It is listed under Racing, but the actual experience is much closer to a lightweight action arcade shooter. That does not ruin the game, of course, but it does contribute to a slight sense of identity confusion. The app knows the immediate mechanic it wants to deliver, yet it does not feel especially refined beyond that first hook. It is polished enough to function, but not polished enough to stand out in a crowded mobile field. So who is this for? If you want a casual, low-commitment shooter that you can play for a few minutes at a time, They Are Coming has enough short-burst fun to justify a download. It is particularly suited to players who enjoy simple weapon collection, fast rounds, and uncomplicated action without needing story, tactical depth, or long-term progression. If all you want is a disposable arcade diversion, it can deliver that. Who is it not for? Anyone sensitive to ad-heavy free-to-play design, anyone looking for sustained variety, or anyone hoping for a more skill-driven shooter will probably bounce off quickly. If you need a game to keep revealing new layers over time, this one is unlikely to hold your attention for long. In the end, They Are Coming is neither a disaster nor a hidden gem. It is a modest, occasionally fun action game built around one clear idea, and that idea does work in short doses. But the repetition, lack of depth, and monetization drag it back down. I had some fun with it, especially in the opening stretch, yet I also felt the ceiling arrive early. That makes it easy to sample, but harder to strongly recommend.